most classes can out fighter a fighter if the fighter isn't min maxed to hell and back synthesist is literally one of the weaker archetypes summoner has they give up action economy for some cool abilities and being able to do stuff they normally wouldn't be able to do but thats about it. which feat tree should I take? Its the opposite. If the eidolon doesn't have arms, the summoner can't use his own arms to manipulate objects, make attacks, cast somatic spells, or anything else requiring arms--while fused, the summoner's limbs are trapped within the armless eidolon-suit, and he isn't able to use them to manipulate things. It's just that, with an incredible inherent potential for min-maxing, it has a much, much higher power ceiling than it should. Amulet of Mighty Fists (+1: 4kg, then up) replaces Greater Magic Fang; alternately, Magic Fang (and Greater) can be Permanancy'd for less money if you're willing to accept the chance of being dispelled. Because the eidolon gives the synthesist temporary hit points rather than having a separate pool of normal hit points, effects that cure hit points don't restore the eidolon's temporary hit points. This in mind, if you roll for stats the Synthesist isn't very cheesy and if you use point buy, keep yourself honest and don't minmax with the knowledge your suit will cover any physical frailties you develop. Web, Immunity, Tremmorsense, Skilled, etc. If the eidolon goes away (whether dismissed, banished, or killed), the summoner immediately begins using his own Str, Dex, and Con. However, you're cutting your actions in half. MathJax reference. Getting into Some Else's Skin: N. Jolly's Guide to the Synthesist Summoner (2015) Summoners - Specialist Sorcerers with a Party of Their Own (2017) Monster's at your Knees - Orthodox Banjoist's Guide to the Summoner ( Update to the Summoner's Handbook ) [ Discussion ] (2015) Next round pounce — full attack after charge. Would it be impossible to have a serpentine form eidolon as a Synthesist, for example? Only a single stat can be reduced to 8 and no stat can be reduced below 8, after racial mods. The feats of combat prowess that make a Synth look awesome are not only possible on a vanilla Summoner but they're more efficient. while fused so it applies the bonus to the eidolon's ability score. Re: [Pathfinder] Making a Synthesist Summoner It would do you well to check out the summoner handbook here . To subscribe to this RSS feed, copy and paste this URL into your RSS reader. As an aside: I impose a house rule on all my players. If the synthesist wants to use his eidolon's natural attacks and use his own manufactured weapons or natural weapons in the same round, his eidolon needs to have enough limbs to account for all of these attacks. This technically leaves you unable to heal the eidolon. 555 timer - large inaccuracies with precision components.
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