You can of course go for headshots and use Dead Eye as needed to help out. You can either choose to keep the cash yourself or to give it to the escaping men, and the latter option will increase your moral standing. Win the game of Poker without Strauss's help. Saint-Denis has 29 public preschools/nursery schools (écoles maternelles). He's carrying over $150 on him and he won't really need the money anymore anyway. If you don't get them right away, they will literally disappear and reappear somewhere else in the cemetery.

One of the most interesting mysteries that has been discovered in Red Dead Redemption 2 is the vampire roaming the city of Saint Denis. Drop back into cover and repeat this. The Saint-Denis rail station, built in 1846, was formerly the only one in Saint-Denis, but today serves as an interchange station for the Transilien Paris – Nord (Line H) suburban rail line and RER line D.[10].

Once you get to the main shootout after you're discovered, immediately jump over the bar and move towards the middle of the room. Catch the wagon and take it to the secluded spot within 1 minute 45 seconds. If you're fast (and didn't have to chase the grave robbers around too much), you can get there before John is even done talking to you. Saint Denis gunsmith is one of the potential side business robberies in Red Dead Redemption 2. Once you're close enough, activate Dead Eye and fire off a headshot to take him out. Now look to your left and you will find two more guards just past the table (shown on the left in image below). "[9], Saint-Denis is served by Metro, RER, tram, and Transilien connections. The first is just down the alley you run into. You'll likely be halfway down it before he even finishes telling you about it. Run towards the objective marker and the game will want you to search for clues. Again, it should be obvious which option is the "good" one here, but you're free to pick whatever you want. The good news is you have great cover so you should be able to handle this part without too much problem.

You really aren't that far away from where your camp was in Chapter 3, meaning you may have already done most of the stuff here. After a little while, he'll dart down an alley and you'll lose sight of him. You'll want to use all the Dead Eye you can here, as there really isn't much of a reason to save it for anywhere else and it is crucial you are getting every kill you can.

You'll now need to follow the on screen prompts to treat Jules' leg. Keep him in eyesight but don't get too close, because even though he's crazy drunk he can still see you if you bumble right up to him. This is an optional mission that can only be done during Chapter 4, so if you're going for 100% you will want to make sure you complete this at some point before the chapter finale. Now, that you have the evidence you need to pay him a visit inside and use your weapon to threaten him. The enemies can't hit you through the wall, so as long as you are in cover you will be totally safe. Wait until the wagon parks inside, and then get off the wagon when the button prompt comes up. He has plans to hit the trolley station Bronte told you about, but before he can get into that too much stuff starts to happen. Denis' tomb quickly became a place of worship.

See you in Chapter 5, I guess. He'll try to pull the gun on you, so quickly activate Dead Eye and kill him before he has a chance to fire.

After killing, well, a small army's worth of men, Dutch will call you over. He'll unlock a room, and then stick a ledger inside a desk. Arthur chases the kid through the streets of Saint Denis to get it back. There is still one more choice to make. Saint-Denis is home to the royal necropolis of the Basilica of Saint-Denis and was also the location of the associated abbey. Ride to the objective marker, then take Anthony off your horse and drop him at Tilly's feet. There are guards outside looking into the windows that will see you if you just walk upright, so stay down low. You only need 70% accuracy, so as long as you aren't wasting too many shots you should be ok. From here, you can probably get another three or four headshots from the closer targets. Inhabitants of Saint-Denis are called Dionysiens.[3]. Some areas of the city are dark, covered in a blanket of fog with the sky being blocked out by smoke from the factories. There will be a man on foot almost right in front of you, and then two riding behind him on horseback. There will be three in front of you at the very start. Now crouch run back to where Dutch is and follow him to the pier. After you get the wagon, you do not need to follow the road all the way.

The hidden safe is behind this poor fellow. There will at least be a handful of guards here no matter how fast you run. This will fulfill the requirement and you will get the gold medal once the boat returns to shore. Follow the wall around northward and you will see two men more towards the middle of the courtyard standing right by a small lantern (they will be before the mayor and the tables). On 1 January 1860, the city of Paris was enlarged by annexing neighbouring communes. Go back and forth between them, killing as many guards as you can.

Keep on following him, and you'll eventually start another cutscene where he is selling a broach to some shady buyer. These are some of the easier headshots in the level, so save Dead Eye if you can.

2 An immigrant is a person born in a foreign country not having French citizenship at birth.

He will return Jack, but he has a favor first. Just do not use any healing items and you should be able to hit all the requirements fairly easily. Now that you finally know where your target is, maybe you can finally get Jack back. Post Comment. Prerequisite: The Gilded Cage and No, No and Thrice, No.

You will see it shrink as you have it on your target. You're free to do whatever you feel is best, and then call your horse back over to ride back into town. Follow the stairs up and check the second door on the last floor. This segment is significantly easier as the numbers inside are greatly diminished. You'll actually be tossed a rifle in the middle of the mission, and you should immediately go into the menu and equip your sidearm back just so you don't forget later on. Free them both and then head upstairs. [11] In 2005 it had 150.71 criminal incidents per 1000 inhabitants, far higher than the national average (83 per 1000) and higher than its department of Seine-Saint-Denis (95.67 per 1000). Enemies will show up here, and you'll need to be quick because they will flee. There’s a gold nugget on the desk next to the safe though, for anyone that hasn’t already gone through it lol. When he nods yes, you can go all in at any point.

Jump over as soon as you can.

The rest of the requirements force you to be highly efficient during the shootout. Once you enter, go behind the wooden screen and knock on the metal door. Robbery is an integral part of Red Dead Redemption 2; for this very purpose, ... Saint-Denis Gunsmith Enter the gunsmith in Saint-Denis and knock on the locked door in the backroom. At the beginning, you can play it relatively safe and just take your shots as they become available. There’s an illegal poker game happening inside the gunsmith’s shop in Saint Denis. Pick up the dynamite and run it over to the wall. There are two crucial time saves you want to make sure you hit here. Note that an immigrant may have acquired French citizenship since moving to France, but is still considered an immigrant in French statistics. Thats why i turned off autosave and only save manually when I see fit. Dutch volunteers you to go out and save him. Looking for more guides and walkthroughs? Fortunately, a local drunk overhears and has some sort of beef with Bronte. The presence of so many industries also gave rise to an important socialist movement. You can notice that he is in the basement and you can talk to him through the window (pictured below).

After the war, the economic crisis of the 1970s and 1980s hit the city, which was strongly dependent on its heavy industry. You'll slide down off the roof in front of three guards. If it's collectibles or key items you're after, we've found all the Penny Dreadful comic books, Chick's treasure map location, or that famous pipe for Dutch. Go around the building until you find a security door like the one pictured below. Once you enter, go behind the wooden screen and knock on the metal … The only hard part here is killing 10 lawmen while on the trolley. The cops won't follow you this far and you are really close to it, making your escape fairly easy. Keep following until you reach a small island. It isn't what looks to be a friendly meeting at first, but Dutch apparently works his magic and before long the four of you are sharing drinks.

User Info: huyi. (Image on top left), In front of the gazebo where the band is playing, you can find a woman in a large hat. Follow Dutch and jump to the next rooftop. At least you can get your money back from some encounters I guess. Instead, when aiming keep an eye on the aiming reticule. Take everything and leave the shop. You should have your 15 headshots by now and might want to focus just on getting high accuracy shots (torso shots) for the final phase of the mission. With the Gatling gun dead, you won't have too much to worry about and the rest of the crew will show up on the roof shortly. There are three rooms you could search to look for Bronte, but the only one you need to check is the one directly in front of you.

You’ll see another guard there – smack him with the pistol as well. No need to alert the law, so start looking around. You won't have to hold off much longer at this point, so keep on going for headshots and taking out enemies as quickly as you can. These guys are particularly easy targets because you are in good cover and most of them won't even bother to get into cover. You'll need to watch for clues from Strauss and the dealer though to do as well as possible. Walk straight ahead after getting off, and you'll see an open door on your right just before the staircase. Arthur taunts him just a little bit after he wins, and Blythe tells you he can keep on playing with the value of his very expensive watch he has in the safe upstairs. Duck down right next to where he is and the cop will pass on by after checking out the corpse. There aren't too many foes here, so you should be able to use Dead Eye on each and every one of them and still have plenty to spare. Find some good cover and keep on taking them out with as many headshots as possible. [4][5] The new church was consecrated in 1144. Approach the store owner and point your gun at him. Once everyone is good and dead, Dutch will move towards the door and tell you to open it.

You can sneak right past him without him noticing you since he'll be so distracted by how pretty the moon is (probably). It messes with the timer and you will not be able to complete it.

John knocks him out, but refuses to pick him up to go back downstairs.

Fortunately this mission is short and simple, so if you fail once you can easily try again. Return to the bookshelf and pull the book the fence tells you to and the bookshelf will swing open and reveal a hidden staircase. You want to cut through the grass early, right past the outside gate and to the outside of the tree back here. Run up past their corpse to the first little stone block you can see in front of the mansion. You aren't in too much danger while you're up here, so take this time to clear out any many enemies at the bottom as you can.

He will once again disappear into a bigger crowd, prompting another scene where you have to search for him. It is also home to France's national football and rugby stadium, the Stade de France, built for the 1998 FIFA World Cup. The shopkeeper will take you to the basement where you can find the boy.

The way to the church is fairly safe regardless of where you go, but the church itself is surrounded by law enforcement.



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