By the time they reach Tokyo Mirage Sessions #FE Encore’s fifth dungeon, Illusory Daiba Studio, most players will have gotten used to how the game’s boss fights work. The Fog Breath/debuffing strategy still works and the player needs to keep Dekunda stones to protect the party from the debuffs inflicted by Medeus' Dark Breath attack. (Phys/Sword) Medium attack. (Phys/Bow) Medium attack. (Mag/Ice) Medium attack. When alone, Dark Yashiro can take four actions per round, so the player should cast Sukukaja and refresh it every few rounds. (Phys/Ice) Medium attack. https://megamitensei.fandom.com/wiki/List_of_Tokyo_Mirage_Sessions_♯FE_Skills?oldid=377635.
*Sessions from Lance skills. Concentrate on the spellcasters and gradually wear down Medeus with Sessions until it's defeated and the second phase of the battle begins. Weapons in Tokyo Mirage Sessions #FE Encore are called Carnage, and they are the physical manifestations of Mirages, the spirits you befriend in the story. *Sessions from Wind skills. The majority of the bosses have tricks under their sleeve that they like to unleash upon the player, which is why Screen Rant has created this handy guide to help the Mirage Masters defeat their foes and save the world. *Sessions from Elec skills. (Phys/Elec) Light attack. Chance of lower target's Defense by 50% when attacking. *Sessions from Sword skills. Increases the potency of your healing skills. All the latest gaming news, game reviews and trailers. Tokyo Mirage Sessions disponible sur Wii U est un JRPG mélangeant l'univers de Shin Megami Tensei et le système de jeu de Fire Emblem. Basically, knocking him out is more trouble than it’s worth, so it’s better to just concentrate on Excellus. The player needs to focus on clearing the field of Gangrel's minions, which they can do with lighting and spear moves (for the Myrmidon) and ice, sword, and wind (for the Barbarians). Very slightly restores HP after winning in combat.
It will start red (being weak to ice), then it will switch to green (becoming weak to lightning), and then to blue (becoming weak to fire).
There are also more difficult encounters with "savage Mirages", these encounters are more difficult than the rest of the lesser enemies in the dungeon. *Sessions from Bow skills. Medeus has two spellcasters with him upon during the first phase of the battle and these need to be dealt with quickly, as they can cast Megido and sealing spells. Use this spell every few rounds, while another party member uses Sukukaja on the other characters.
Draws enemy aggression. (Mag/Ice) Light attack. *Sessions from Lance skills. A powerful strike to all and then to one enemy.
(Phys/Elec) Medium attack. The player should have at least one character use a Magic Mirror every turn, which will reflect at least one of Excellus' spells back at it for a ton of damage. Don't be afraid to go in with a full SP bar in order to quickly whittle down his allies. Hit it with sword and bow-based sessions and make sure to use Special Performances which target both enemies; Kiria’s “Deep Chill” and Itsuki’s “Empty Wave” are particularly effective. Gojuin has a move that will allow it to disappear, causing three Blob monsters to appear on the field. Cursed Draug enters the battlefield with a bunch of allies, in the form of two Red Mages, a Bloodwing Knight, and a Dark Cleric. Cursed Draug uses powerful axe attacks, but he will generally only use them once per turn. *Sessions from Axe skills. The Class Icon is known to have more than one different name for the Class it belongs in, depending on the Mirage. (Phys/Bow) Medium attack. *Sessions from Fire skills. (Mag/Elec) Light attack. *Sessions from Lance skills. Chance when attacking of lowering target's Defense by 50% and healing you for 50% of the HP damage you inflicted.
There are also items that repel Mirages, preventing battles from occurring.
For instance, Aversa's Mirage incarnation can be somewhat likened to a Pegasus-Centaur beast.
*Sessions from Lance skills.