Used to perform actions such as jumping or sprinting. As you move towards the right, you gain more freedom to switch up crystals. With the new addition of 10s elixir cd, some more stats can made up with elixirs without having to micromanage elixirs as much. Wizard: Sage’s + Fireball – situationally used, can be taken on preference, Witch: Sage’s + Lightning – situationally used, can be taken on preference, Swift Earthquake: Does slightly more damage, slightly faster, Trembling Thunder: Super armor slow, SA lasts longer because it’s slower. Then you can start thinking about different offhands and alternative builds. Stats in BDO, if you’re new to the game, are different from your traditional MMORPG. When you progress enough in gear, you can start using food/costumes to make up for some stats to use other crystals. This lacks 2 AP and 2 DP (Currently). I don't think I need to explain why this is much better for PvP as well. 5 Casting Speed is recommended at all combat times. Using Toxic Field (E awakening) will draw mobs towards it. You lose quite a bit of protection as well, especially awaken loss for Wizard; you lose the ability to lose up to linger your frontal guards. In BDO, support type classes aren’t really a thing, though we do have important buffs for group PvP. In the end, the mages are what you make them. I'm planning on making a new character and I'd like to have a wizz or witch, but I'm not sure which one should choose, I'll use it mainly for PvE. The AP Offhand mentioned in this general guide will be steel dagger. It is advisable to get as much AP as possible to allow faster farming, and to deal more damage to players. All Critical Hit Rate +10% for 9 sec. This is Gorr (Witch) or Marg (Wizard). Especially since Witch and Wizard, scales better with low gear due to the flows of the skills. My current choice, the wizard, has fit both of these roles for me, with my only gripe being the ridiculous amount of effort I have to put in to be competitive in 1v1 scenarios. For PvE it doesn’t matter at all which class you pick between witch and wizard. Use these as a general idea. Witch/Wizard does pretty good in early game content but even then we're not best. MP is used to cast skills. Do they have ingame differences? Black Desert for Consoles | r/PlayBlackDesert The debate about MP management revolves around 3MP sources: Sphera Training, Mana Drain, and Spellbound Heart. Most Witch/Wizard skills do enough damage on their own to not require combos in PvE. This makes wizards close the distance, which is dangerous, while witches can sit a bit further back and cast. You can switch your addons around by either using memory fragments or by having  Cliff’s skill add-on guide (Pearl item) at the skill manager. Inflicts 40 Poison Damage per 3 sec. Especially since you’re new (considering 150m is a lot of money for you). Inflicts 42 Bleeding Damage per 3 sec. Video format that explains witch’s awakening skills, Shows you the differences between pre-awakened and the new absolute skills, Efficient Absolute skill usage – scroll to witch/wiz. Witch and Wizard are bursty AoE classes. The at-the-moment best EXP group grinding spots (up to 3 people for money + 2 more can leech for EXP). For pve they need less gear than other classes to be efficient. Don’t worry about these until you have over 1600 SP. At a higher gear tier, the advantage of Offin lies with bringing up your Pre-awakening bracket to 261 – 269. Just because succession is something that I feel is less, less effective on a large scale for the general player, you lose so much utility from your awakening kit while going to succession.Â, So, for example, you lose the ability to do Sage skill. Everyone is under the impression that mages are overpowered, and will beeline for you during a group fight at the first possible moment. This is going to be a pretty short and informative guide to make a quick summary of what I think about Witch and Wizard regarding Succession and Awakening in both PvE and PvP.Â, But just before I start just a general statement, I do believe that both Succession and Awakening can be very powerful when placed in the right hands. So far, no one has tested and published data between the two (it would be very hard to test a difference). Witch and Wizard have shared skills until awakening. Griffon’s helm provides 6 DR and 5% resist compared to Giath’s 100HP. The melee pets will stay closer to you and have to close in on enemies to attack. Up to level 56 they are the same, after awakening they differ a little bit. The awakenings are the main difference. Class ranking for grinding there: Top tier are mystic and zerker. If you are not close to that, priorities: – All awakening skills you are able to take (for wizard exclude chilling wave, witch exclude equilibrium break), – If you feel lack of mana, Spellbound heart (can be excluded). level 56 – Sage’s Light. Arguably the best end game spot for both witch and wizard, Money wise. Both classes are very situational, and you should learn which of your 6 skills have super armor or block to use them accordingly. The main use for it is the. They require that you completely max out the unawakened skill before taking the absolute skill. Important note: bdoplanner does not display the +2 AP/+2 DP given from leveling up to 56, 60 and from Bartli journal. [Link], Pre-awakening skill basics: (Translated from Inven), Guide on Awakening Skills basics: ( Witch / Wizard ), Another Guide about Skills and other stuff: ( For Wizard ). Enabling mouse movements can let you turn certain skills immediately after casting: Blizzard, Teleport, Aqua Jail, Hellfire are some examples. Not having enough MP means not being able to cast skills. In a 1v1, we can excel, but not as easily as other classes. Black Desert Mobile | r/BlackDesertMobile, Press J to jump to the feed. I would just test myself but of course trial characters can't do succession and farming out all those skill points to find out the opposite class is more fun would be a bummer. But this is more aimed at the average BDO player take note of that before you make too many judgments.Â, Alright, so let’s start with PvE. Note, as there are not many strikers in Korea, there is no info. This is Tett (Witch) or Arne (Wizard). Current data suggests that we do not need RCE. Progression from here is pen weapons into pen armours, Muskan -> Dim -> Leebur, Witch (and other DR style classes such as valk, warrior, zerker or if you just don’t want to go evasion), Keep a couple of MP Potions in case things get hairy. About 50% of people go 2x AP earrings, and the other 50% go 1 RCE + 1 AP earring. The only main one to get for PvE is the +20 monster damage (which skill it’s on depends on Witch/Wiz). Why? I personally prefer a glass cannon or assassin playstyle in MMORPG’s, but a support and healer playstyle in MOBA’s and Arcade Shooters. One does more damage, the other has a slow debuff. After Awakening at level 56 the classes change a bit, Witch use earth and lightning and seem to focus in a cone with a frontal block. + All Evasion +5% for 10 sec. It seems like wizard has instant casts and witch has..evasion? Major point of the spot : Corrupted earrings (should be added soon). Pick these skills first, Red is good for PvP but not necessary in PvE: These are general barebones skill builds. They’re very easy to pick up, and quite simplistic in nature. Your goal for 56 should be something like this: Witch, Wizard Requirement starts from 235 AP with TET Kutum. Witch and Wizard weapons are: Staff, Aad Sphera (Witch) / Godr Sphera (Wizard), Dagger, Az’s 0-200 AP Gearing Guide Infographic: (Found on /r/BlackDesertOnline). Español - Latinoamérica (Spanish - Latin America). Though it is easier to CC a wizard compared to a witch, another observation that might be incorrect but it feels like it. Level 57 Rabam: Do these after Absolutes because you need to max the prerequisites first. Aside from different elements do the skills do different things? Minimum AP: 280 (Nouver) / 269 (Kutum). With the right setup we can be fast, but we aren’t mobile, which makes positioning extra important in PvP. I'd like to use her mainly for bosses and grinding when my main is far away (kinda like a 2nd main). A combination of damage reduction (DR) and evasion. These AoEs also make Witch and Wiz strong PvE classes. They are useful in that they can block incoming hits since they sometimes will draw auto targeting skills towards them. Pretty close. Most green helmets have higher evasion than Giath, about 4% TET green vs TET boss and 6% PEN green vs TET boss. We have high accuracy and damage on skills, but that is mostly because lat… You should not be taking absolute skills unless you are level 60 (or even 61) and have at least 1600 SP. Witch, or Wizard are good for groups, Ranger, Sorceress, and Warrior are good for solo. People insulting you is … But for pve it doesn’t matter at all, especially for someone that’s new to the game. Armors are a mix of both, with Boss Gear having generally more evasion. If you’re looking for survivability, we kind of lack that. For clear i think witch has a slightly advantage over wizzard in clear speed. I'm not really interested in pvp right now, and I'd go with my tamer for that if I end up doing it (managed to get Kutum and I'm going to Kzarka everytime I get the chance. For Wizard succession is viable in the right hands more so just because they have that split teleport with their ultimate teleport as well. It is actually very similar to Red Nose vs Dim Tree Armor, with testing differences showing similar numbers to the 200 HP difference between the two armors. for self. Mediah Meal + Crit Costume when you have 4/4 to get to 5/5. The skill we recommend you to have for damage: At level 56, after completing the awakening quest you will receive a reward from black spirit to reset your skills. What are the major differences you notice after this last patch? These AoEs also make Witch and Wiz strong PvE classes. If you have Muskan’s already, you might as well use them until further into gear progression, but try to get Urugon’s if you have nothing. I mean wizard passive let's him insta cast spells while witch passive let's her use unprotected movement during casting of her skills... Yeah wizard is much better no doubt, where is that passive? Witch, unfortunately, will still be relegated to one shotting a pack of mobs, teleporting to a second pack and then running to the third pack. Use the Progression Infographic to progress your gear up to about 200 AP. Witch and Wizard don’t really have standard combos/rotations. The minimum AP you should have is 240+ with TET Kutum offhand. for target. [Click here to find more like JIN/BON/WON Crystals], Orange – (AMC) Ancient Magic Crystal, (RBF) Red BattleField Crystal, Yellow – (AMC) Ancient Magic Crystal of Enchantment, (BMC) Black Magic Crystal. How does that split teleport work? Wizard is almost melee, witch is medium range. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Press question mark to learn the rest of the keyboard shortcuts. A lot of people won’t expect the damage in succession. This information was provided by a lovely korean streamer romeo Big damage in awakening stance, and big heals in staff stance. Wizard (and other evasion style classes such as mystic and striker or if you want to go evasion…). However, AP is your main offensive stat. Minimum DP: 320. Az’s general fail stacks based on nothing but picking random points that may or may not be efficient: TO BE CLEAR: The only difference between PVE And PVP is that you do not take PVP damage and movement speed debuff addons if you are 100% PVE FOCUSED. Especially since Witch and Wizard, scales better with low gear due to the flows of the skills.Â.

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