A flooded dungeon works by spawning zombies from the monster spawner in the dungeon. To bypass the mob cap and dramatically increase the production rate, you can have the drowned be swept into a Nether portal, so the drowned disappear from the Overworld and drop onto a killing platform in the Nether. In Java Edition, mobs spawn in the range of 24-128 blocks from the player. One way to speed things up is to find a turtle egg.
The room should be large enough to move around in, and contain the trap described below. This is where the water falls through into the channel. Ideally the water should just reach the edge of the hole, but if water flows into the hole, your drop room below should be configured so that drowned are swept into the drop shaft.
Once they are attracted, they need to be funneled into one area where the player can easily kill them.
You may find it useful to have a garbage disposal hole in the ground somewhere in the room in which to throw unwanted items, which despawn after a few minutes in the hole. The channel should be directly below the floor block previously measured in the dungeon above. In Java Edition, this farm produces the usual zombie drops as well as experience (XP), but it doesn't produce the tridents and nautilus shells specific to drowned.
The player can circumvent the hostile mob cap (but not the maxEntityCramming gamerule) by pushing the attracted drowned into the Nether dimension. Place two water blocks, one at each corner opposite your entrance opening. In Bedrock Edition, this farm does produce nautilus shells but not tridents (zombies converted to drowned no longer drop tridents as of Bedrock Edition 1.16.0). In most cases, it's a good idea to kill the drowned manually to obtain the more valuable loot. If you forget some materials, simply jump into the ocean and replenish. This floor block is in line with the mob spawner. All creations copyright of the creators. The drop shaft is a vertical tunnel through which mobs fall onto the killing platform.
The most efficient way to start the tower over the ocean is to row a boat out to a deep spot with kelp growing near the water surface, allowing you to build from the top of the kelp without needing to build your tower all the way from the ocean floor, and without needing to swim.
Drowned farms on the ocean floor are more complicated because they function similarly to a mob farm, capturing naturally-spawned drowned. Then the only available location where mobs can spawn is your spawning platform. It is not necessary to dig out the floor around the mob spawner, but doing so lets the spawner use its full vertical spawning volume.
Optionally, glass blocks are helpful for viewing when a zombie becomes drowned. Ransack and collect the chests for later use.
One hit with a stone sword is sufficient to kill a mob that fell 21 blocks. With a one-water-block trap, zombies just crowd into that one-block space, making it difficult to target the drowned zombies with your weapon.
The drowned often try to resist the water flow in the spawn platform; therefore they spend much time wandering around inside the platform before eventually approaching the hole to fall through it. The walls of the shaft need not be solid for the whole distance, it's enough to close off the sides of the shaft and leave 6 blocks of space open in the front, if you want to view the drowned falling. Also, if playing an island survival game with few resources, there may not be any villages available to poach. Drowned farms in a body of water are more complicated because they function similar to a dry-land mob farm. Baby zombies occasionally spawn, but they don't drown because they're too short. The channel must be completely full of still water. Running water allows for some breathing space; you want to avoid that. Upon locating a dungeon and breaking into it: Take note of the coordinate location of the center block along the wall with your opening. Some farms incorporate innovative ideas such as bubble-column elevators to bring items to surface level, and devices to sort items.
This page was last edited on 26 October 2020, at 22:50. Sometimes a dungeon is found a short distance inside a cave entrance. The room still produces more than enough zombies without these expansions, however. The zombies are funneled into an underwater chamber where they drown.
The water attenuates the sky light by 2, and each block of space under the glass causes further attenuation. Four hits with a stone sword can kill it.
Place signs along the wall. Gathering resources on peaceful difficulty, How to survive in a single area indefinitely, Save game data to Dropbox (world data only), https://minecraft.gamepedia.com/Tutorials/Drowned_farming?oldid=1738746. There are three main ways to farm drowned, depending on the Edition and which drops you desire most.
You may also optionally expand the room to 4 blocks horizontally from the monster spawner block (a 9×9 room). Place blocks (preferably glass) on the ceiling to contain the water channel. After 30 seconds of having its head submerged, a zombie starts to drown, quivering visibly for 15 seconds, and then changes color.