The player will win more flowers than usual after winning battles. Allows Mario to use Piercing Blow, a hammer attack that ignores enemies' defense, for 2 FP.

Creepy Steeple (in box in room with parrot), Dazzle (15 star pieces), prize for matching 4 numbers in Happy Lucky Lottery; can be stolen from, Glitzville (on top of juice bar in chest), Dazzle (15 star pieces); can be stolen from.
An earlier version of the W Emblem, only found in the demo. Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4); drops from, Allows Mario to use Head Rattle, a hammer attack that. Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom; drops from all.

Increases the maximum HP of all Mario's partners by 5 as long as it's equipped. Creepy Steeple (in secret room, use Tube Mode near the opening door), Lovely Howz of Badges (75 coins after Chapter 3); drops from, Allows Mario to use Ice Smash, a hammer attack that. All of Mario's partners' abilities cost 1 FP less than they normally would.

Lowers the damage Mario's partners take by 1, but also lowers the damage they deal by 1. Gets more star power from the audience when Mario's partner appeals. The probability is approximately 33% and is determined for each hit of an attack. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). Changes the sound effects of Mario's attacks to a dull bell.

Equipping more than one divides the damage by the number equipped plus one, rounded up. When Mario's HP gets low and he's in Danger, he will only receive half as much damage as normal, rounded up. Makes action commands harder, but increases the star power gained from them. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. Petal Meadows, Dazzle (4 Star Pieces); can be stolen from. The required timing to continue the move becomes stricter as it progresses. Raises the damage Mario deals by 1, but also raises the damage he takes by 1. Prevents HP-leeching attacks as well as allowing Mario to safely jump on electrified enemies without getting hurt. Paper Mario. Does not work in the Glitz Pit and the Pit of 100 Trials. Slowly and automatically regains Mario's partner's HP in battle. Equipping more then one of the same attack badge increases the attack's power by 1 and/or increases the duration of the applied status effect by 1. Each additional Charge badge worn doubles the FP cost and increases the charge power by 1. When the ally's attacked, make foes miss more often.

Rogueport Sewers, Dazzle (4 star pieces); can be stolen from. Makes it more likely to make items appear after battle. Rogueport Sewers, Lovely Howz of Badges (150 coins after Chapter 4); can be stolen from, Increases the amount of damage blocked by Mario's, Increases the amount of damage blocked by the.

Lovely Howz of Badges (50 coins after Chapter 2), Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from, When Mario's HP is low, and he's in Danger, his attack power will go up by 2.

There are some badges you can find multiples of, and the locations of all the multiples are included too! Drop your ally's Attack by 1 but regain 1 FP per attack.

Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card); drops from. When your ally takes damage, occasionally recover 1 FP.

75% of standard sale price with the first badge, and an extra 5% with each subsequent badge equipped. No infringement on any existing copyright is intended. Allows Mario to use Soft Stomp, a jump attack that reduces the enemy's defense by 3, for 2 FP. Protects Mario from almost all status ailments (not just the. Boosts the power of all Mario's hammer attacks by 1, but disables Mario's ability to jump in battle. Slowly and automatically regains Mario's HP in battle. Prevents enemies from making First Strikes. Each takes a certain number of "Badge Points", and Mario can equip as many badges he wants, as long as he has enough Badge Points. Allows Mario to use Multibounce, a jump attack that hits each available enemy consecutively, for 2 FP. Bandits cannot swipe Mario's belongings if Mario wears this badge. Allows Mario to safely jump on fire enemies.

Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces); can be stolen from all. There is a slight chance that the user will not be poisoned or lose half HP, but instead will be fully healed. During battle, become able to use three items in one turn.

When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. Rogueport Sewers, Dazzle (10 Star Pieces); drops from.

Changes the sound effects of Mario's attacks to Bowser roaring. Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). Allows Mario to perform a more powerful hammer attack that costs 7 FP. Allows Mario's partner to use Charge, which takes a turn to increase the damage of their next attack by 2, for 1 FP. The effect is not a boost to Defense, and so overrides piercing attacks.
The effect is not a boost to Defense, and so overrides piercing attacks. This is simply a random occurrence; wearing these badges makes no difference.

Changes the sound effects of Mario's attacks to a mouse squeak. Reduces Mario's partner's attack power by 1, but they regain 1 HP every time they hit an enemy. more than 20) and using, Lovely Howz of Badges (50 coins after Chapter 3) Pianta Parlor (34 Piantas after getting Gold Card); can be stolen from. All rights reserved. Used against. In reality, all they do is stop the user from being poisoned. There are a total of 85 badges in Paper Mario: The Thousand-Year Door. If Mario gets a "First Strike" on a weak enemy (who no longer gives the player Star Points), he will defeat it without entering a battle. Allows Mario to use Tornado Jump, a jump attack that jumps on one enemy and then damages all midair enemies, for 3 FP. Enemies will occasionally miss Mario's Partner when it's equipped. Allows Mario to use Hammer Throw, a hammer attack that can hit any enemy without approaching, for 2 FP.

Would have likely allowed Mario's partner to use up to three items in one turn. Also loosens the timing required to, Lovely Howz of Badges (75 coins after Chapter 1), Pit of 100 Trials (Lvl 10); drops from, Allows Mario to use Sleepy Stomp, a jump attack that can put the enemy to, Rogueport Sewers, Lovely Howz of Badges (75 coins after Chapter 4); drops from. Does not allow abilities to cost less than 1 FP. When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. Enemies will occasionally miss Mario when it's equipped. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes.

Given by Professor Frankly, Pianta Parlor (34 piantas after getting Silver Card); drops from. Electrifies Mario, causing most enemies to take 1 damage when they physically touch him.

3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true. Causes enemies' attacks against Mario to miss more frequently than Pretty Lucky. Hit Action Commands, up ally's Attack. List of badges in Paper Mario. Allows Mario to use Quake Hammer, a hammer attack that deals 2 damage to all grounded and ceiling enemies, for 3 FP. Lovely Howz of Badges, (75 coins after Chapter 3), Great Tree; drops from, Allows Mario to use Shrink Stomp, a jump attack that can, Lovely Howz of Badges (50 coins, one available at start, one available after Chapter 6), Makes action commands easier, but reduces the star power gained from them. Equipping multiple Charge badges gives Mario or his partner 1 extra power when charging. Lovely Howz of Badges (150 coins after Chapter 2); can be stolen from all. Allows Mario to use Charge, which takes a turn to increase the damage of Mario's next attack by 2, for 1 FP.

Also restricts the timing required to.

When Mario is in Danger (5 or less HP), enemies will occasionally miss when attacking. Allows Mario to use Double Dip for 4 FP to use two items in one turn. Equipping more than one of the same badge doubles the FP cost of the move for each extra badge equipped. A popular strategy involving this badge involves buying and equipping a very large amount of them (e.g. There are several badges in Paper Mario that will give Mario all sorts of abilities!

Glitz Pit storage room, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all. There are a total of 85 badges in Paper Mario: The Thousand-Year Door.. …

Allows Mario's partner to use 2 items in one turn for 4 FP. Does not allow abilities to cost less than 1 FP. (c)2006 RPGClassics.com. Lovely Howz of Badges (100 coins); drops from. 2 - There is a common misconception that the Feeling Fine badges have an effect on Poison Shrooms. Does not work in the Glitz Pit and the Pit of 100 Trials. Boggly Woods, Pianta Parlor (67 piantas after getting Platinum Card; drops from. Here is a list of badges: A All or Nothing, Attack FX A, Attack FX B, Attack FX C, Attack FX D, Attack FX E, Attack FX R Here are all the badges in the game. Mario wins many more coins from battle than he usually does. Allows Mario to see enemies' HP without using Goombella's, Lovely Howz of Badges (75 coins); drops from. •Contact Maintainer.

Badges are useful objects within the Paper Mario series. List of badges in. Best badge setup is easily... Power Plus x2 (12) All or Nothing (4) Defend Plus (6) Damage Dodge x2 (6) Total: 28 Then you have 2 extra BP for whatever you want. Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. Gets more star power from the audience when Mario appeals. Every time a battle begins, Mario will be given a random beneficial status effect for 3 turns: Charlieton (60 coins); can be stolen from, Petalburg (use Paper Mode to reach Mayor Kroop's sideyard); can be stolen from, When Mario's partner's HP drops to 1 and they're in, Pianta Parlor (234 Piantas after getting Platinum Card); drops from. Allows Mario or his partner to switch partners in the midst of battle without using up a turn. Rowf, the owner of the Badge Shop in Toad Town, here!


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